This book features some fascinating world-building and a captivating story, tied together with good writing and pacing. It manages to stay engaging throughout, revealing more of the setting, and advancing the plot, not necessarily through suspense, but by progressively peeling back more layers that make sense, but were perhaps not entirely expected. It's complex, but also entertaining, and just enjoyable to read.
All her life Kyr has trained for the day she can avenge the murder of …
Some Desperate Glory
5 stars
On the surface, this may seem like military SF, but really, it's more about trauma, and radicalization, and cults, and personal growth. It's well-written, too. When following the perspective of an initially angry teenager as she then changes as a person, it is possible to lay things on too thick, but Tesh manages to do it just right.
This sort of shifting perspective also makes the worldbuilding of the setting interesting. The view of the novel's world is colored by the characters' biases, and how those biases shift, and those shifts play a role in the overall plot. The overall plot is perhaps a bit of the standard SF fare, but the way it is told through the arcs of the characters involved is what makes it compelling.
This book stands out in both its approach to the kind of plot and setting it employs, and also in doing what …
On the surface, this may seem like military SF, but really, it's more about trauma, and radicalization, and cults, and personal growth. It's well-written, too. When following the perspective of an initially angry teenager as she then changes as a person, it is possible to lay things on too thick, but Tesh manages to do it just right.
This sort of shifting perspective also makes the worldbuilding of the setting interesting. The view of the novel's world is colored by the characters' biases, and how those biases shift, and those shifts play a role in the overall plot. The overall plot is perhaps a bit of the standard SF fare, but the way it is told through the arcs of the characters involved is what makes it compelling.
This book stands out in both its approach to the kind of plot and setting it employs, and also in doing what other SF novels may attempt to do, but in this case doing it exceptionally well.
This book starts with a bunch of absurd humor, and as the story goes on, that humor gets mixed in with the darkness of the dystopian setting and overall plot. It kind of resembles Tchaikovsky's Cage of Souls, but whereas that book was more adventure, this one is more dark comedy.
Tchaikovsky does manage to pull off the combination well. The main character, being a robot, brings a bunch of robotic aloofness to the narration, which actually works pretty well with the overall mixture of simultaneously aloof and dark tone of the book. While the main character keeps encountering perhaps too-poignant and neatly tied up episodes of his adventure, like the hero in some sort of a fable (which is where the comparison to Cage of Souls comes to mind), the character is sufficiently compelling to carry the book forward.
The conclusion to the overall plot could perhaps be more …
This book starts with a bunch of absurd humor, and as the story goes on, that humor gets mixed in with the darkness of the dystopian setting and overall plot. It kind of resembles Tchaikovsky's Cage of Souls, but whereas that book was more adventure, this one is more dark comedy.
Tchaikovsky does manage to pull off the combination well. The main character, being a robot, brings a bunch of robotic aloofness to the narration, which actually works pretty well with the overall mixture of simultaneously aloof and dark tone of the book. While the main character keeps encountering perhaps too-poignant and neatly tied up episodes of his adventure, like the hero in some sort of a fable (which is where the comparison to Cage of Souls comes to mind), the character is sufficiently compelling to carry the book forward.
The conclusion to the overall plot could perhaps be more satisfying; it, too, tries to be rather poignant. The setting could perhaps be more fleshed out and less fable-like, but it works with the structure of the story.
This novel is a fun action-adventure romp involving starships and a number of colorful characters. It is not a elaborate story with sophisticated story that explores complex themes of political or philosophical nature. Sometimes you want a fun action-adventure romp, though, and this book mostly delivers in that area. There's dramatic chases, creepy abandoned facilities, fighting, narrow rescues, cleverly competent problem solving, and other such things.
One complaint is that at times the writing can be a bit too verbose, throwing the pacing off. L. M. Sagas has a habit of writing paragraphs detailing characters' mental state at emotionally fraught moments, but often, instead of conveying the intensity of the character's feelings, it just feels redundant. One could also get into nitpicks about how some of the side characters are a bit flat, or how the plot, devoid of any large gaping holes, nevertheless sometimes takes some liberties for convenience. …
This novel is a fun action-adventure romp involving starships and a number of colorful characters. It is not a elaborate story with sophisticated story that explores complex themes of political or philosophical nature. Sometimes you want a fun action-adventure romp, though, and this book mostly delivers in that area. There's dramatic chases, creepy abandoned facilities, fighting, narrow rescues, cleverly competent problem solving, and other such things.
One complaint is that at times the writing can be a bit too verbose, throwing the pacing off. L. M. Sagas has a habit of writing paragraphs detailing characters' mental state at emotionally fraught moments, but often, instead of conveying the intensity of the character's feelings, it just feels redundant. One could also get into nitpicks about how some of the side characters are a bit flat, or how the plot, devoid of any large gaping holes, nevertheless sometimes takes some liberties for convenience. But, if the book is to be an action-adventure romp, then those additional complaints aren't as big of a deal.
Some stuff got tied up it the second book of this trilogy, and the third one tied up some plots that were left over. It also dropped in a whole bunch of new plots. There is a lot of stuff happening here. Some of it gets tied up, some of it kind of fizzles out, and some of it is left not entirely resolved. At times, the pacing feels a bit off—the story could have been more spread out over the latter two of the trilogy's books, or maybe even the whole thing. Nevertheless, an enjoyable read.
Ken MacLeod will come up with a future in which a superpower polity implementing specific and particular kind of market socialism gets into a bunch of international intrigue involving space travel and maybe aliens, and then write a trilogy about it. Entertaining, if that's your sort of thing.
Am I making it worse? I think I'm making it worse.
Everyone's favorite lethal SecUnit …
I think Martha Wells can write any story where a large part of the overarching plot is a bunch of people moving around a large facility and doing stuff, and I will enjoy it.
Basit Deniau’s houses were haunted to begin with.
A house embedded with an artificial intelligence …
Crime fiction but also cyberpunkish but also creepy mystery
4 stars
Not a particularly long novella, but Arkady Martine pulls off jamming several genres in there. The story seems like a murder mystery at first, with the setting being a cyberpunk-esque dystopian future in a nowhere town in California desert. There are shady conspiracies. There are creepy, weird, and eccentric characters, and some of them are artificial intelligence. There is a lot of discussion of architecture. Overall, a satisfying read.
Kai-Enna is the Witch King, though he hasn’t always been, and he hasn’t even always …
Interesting and well-executed approach to worldbuilding
4 stars
Witch King features a lot of worldbuilding. Its fantasy world is inhabited by different people with different cultures, and people who can different sorts of magic in different sorts of way, and Martha Wells manages to weave details about this world into the story in a way that makes the world feel alive (except for all the dead people).
The setting is also one with a history of dramatic upheavals and epic struggles, though the story is not set during those things. The main narrative is set years after major historical events, whose effects are still felt by the present-day characters. We also get flashbacks of events around the major historical events. In this way, the book tells a history by telling of its aftermath, and the events that preceded it. This is something that could be executed poorly, leaving a disappointing gap, but it actually works pretty well in …
Witch King features a lot of worldbuilding. Its fantasy world is inhabited by different people with different cultures, and people who can different sorts of magic in different sorts of way, and Martha Wells manages to weave details about this world into the story in a way that makes the world feel alive (except for all the dead people).
The setting is also one with a history of dramatic upheavals and epic struggles, though the story is not set during those things. The main narrative is set years after major historical events, whose effects are still felt by the present-day characters. We also get flashbacks of events around the major historical events. In this way, the book tells a history by telling of its aftermath, and the events that preceded it. This is something that could be executed poorly, leaving a disappointing gap, but it actually works pretty well in Witch King.
We also do get a bunch of likeable characters doing an adventure together, which is something Martha Wells does well, and she does not disappoint this time.
When Captain Kel Cheris of the hexarchate is disgraced for her unconventional tactics, Kel Command …
Interesting concepts, and good execution
4 stars
This is the kind of book that really gets into worldbuilding, especially in the earlier parts. The reader is introduced to all sorts of weird concepts in the universe, and even if the earlier introductions feel like a bit of a dump, they are smooth—the setting is inventive with its space magic empire, but shows that it is a space magic empire from the get go. The overall concept of the book's universe is, by itself, also captivating.
There are ways to do vast, dystopian interstellar empires well, and there are ways to do them badly. Fortunately, Ninefox Gambit does them well. The story is pretty dark, and the setting is grim, but it doesn't feel gratuitous. Horrible things do happen to characters, but they happen to characters, instead of merely as an arbitrary background violence that punctuates the point. The story feels like it is, appropriately enough, about …
This is the kind of book that really gets into worldbuilding, especially in the earlier parts. The reader is introduced to all sorts of weird concepts in the universe, and even if the earlier introductions feel like a bit of a dump, they are smooth—the setting is inventive with its space magic empire, but shows that it is a space magic empire from the get go. The overall concept of the book's universe is, by itself, also captivating.
There are ways to do vast, dystopian interstellar empires well, and there are ways to do them badly. Fortunately, Ninefox Gambit does them well. The story is pretty dark, and the setting is grim, but it doesn't feel gratuitous. Horrible things do happen to characters, but they happen to characters, instead of merely as an arbitrary background violence that punctuates the point. The story feels like it is, appropriately enough, about how people exist within the machineries of empire.
On a remote, icy planet, the soldier known as Breq is drawing closer to completing …
Cool space opera
4 stars
This is a fun space opera that has all the fun space opera things: giant interstellar empires; worldbuilding on various interstellar cultures, and how they interact with each other, and how they do gender; exploration of how cognition and identity works in entities that are not (or not entirely) human; grand plots and conspiracies.
The overall plot is perhaps a bit simple, and some of the characters lean perhaps too much into one-dimensional archetypes, but it does not matter that much against the lively worldbuilding, and how it ties into the whole story.
"It is a world in which near-instantaneous travel from continent to continent is free to …
This one is very much a part 2 to the first one, but it does explain a bunch of things and moves a bunch of stuff forward, while leaving a bunch of unresolved plots for the following parts.